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AutoCAD 2016 Level 3
AutoCAD 2016 Level 3

Price: $875.00

Course Code: JF | Hours: 24

AutoCAD 2016 Level 3 Training Overview

AutoCAD 2016: 3D Drawing and Modeling introduces students who are proficient with the 2D commands in the AutoCAD software to the concepts and methods of 3D modeling. The training guide provides a thorough grounding in the fundamentals of 3D and explores the main features of the advanced 3D Modeling workspace in the AutoCAD software.

What You'll Learn in this Class:

  • 3D viewing techniques
  • Working with simple and composite solids
  • Creating complex solids and surfaces
  • Modifying objects in 3D space
  • Editing solids
  • Creating sections, camera perspectives, and animations
  • Working with point clouds
  • Converting 3D objects
  • Setting up a rendering with materials and lights
  • Creating 2D drawings from 3D models
  • Working with the User Coordinate System

Prerequisites:

Before taking this course, students need to have a good working skill in AutoCAD software Levels 1 & 2.

Related Classes:

See Also:

Autodesk AutoCAD Training Outline - Level 3

Chapter 1: 3D Foundations

• 1.1 Why Use 3D?
• 1.2 Introduction to the 3D Modeling Workspace
• 1.3 Basic 3D Viewing Tools
• 1.4 3D Navigation Tools
• 1.5 Introduction to the User Coordinate System (UCS)

Chapter 2: Simple Solids

• 2.1 Working with Solid Primitives
• 2.2 Solid Primitive Types
• 2.3 Working with Composite Solids
• 2.4 Working with Mesh Models

Chapter 3: Working with the User Coordinate System

• 3.1 UCS Basics
• 3.2 UCS X, Y, and Z Commands
• 3.3 UCS Multi-functional Grips
• 3.4 Saving a UCS by Name

Chapter 4: Creating Solids & Surfaces from 2D Objects

• 4.1 Complex 3D Geometry
• 4.2 Extruded Solids and Surfaces
• 4.3 Swept Solids and Surfaces
• 4.4 Revolved Solids and Surfaces
• 4.5 Lofted Solids and Surfaces
• 4.6 NURBS Surfaces

Chapter 5: Modifying in 3D Space

• 5.1 3D Gizmo Tools
• 5.2 Aligning Objects in 3D Space
• 5.3 3D Modify Commands

Chapter 6: Advanced Solid Editing

• 6.1 Editing Components of Solids
• 6.2 Editing Faces of Solids
• 6.3 Fillets and Chamfers on Solids

Chapter 7: Additional Editing Tools

• 7.1 Creating a Shell
• 7.2 Imprinting Edges of Solids
• 7.3 Slicing a Solid along a Plane
• 7.4 Interference Checking
• 7.5 Converting Objects to Surfaces
• 7.6 Converting Objects to Solids

Chapter 8: Refining the View

• 8.1 Working with Sections
• 8.2 Working with Cameras
• 8.3 Managing Views in 3D
• 8.4 Animating with ShowMotion
• 8.5 Creating ShowMotion Shots
• 8.6 Creating Animations

Chapter 9: Point Clouds

• 9.1 Point Clouds

Chapter 10: Visualization

• 10.1 Creating Visual Styles
• 10.2 Working with Materials
• 10.3 Specifying Light Sources
• 10.4 Rendering Concepts

Chapter 11: Working Drawings from 3D Models

• 11.1 Creating Multiple Viewports
• 11.2 2D Views from 3D Solids
• 11.3 Creating Technical Drawings with Flatshot
• 11.4 3D Model Import
• 11.5 Automatic Model Documentation