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AutoCAD 2016 Level 3
AutoCAD 2016 Level 3

Price: $875.00

Course Code: JF | Hours: 24

AutoCAD 2016 Level 3 Training Overview

AutoCAD 2016: 3D Drawing and Modeling introduces students who are proficient with the 2D commands in the AutoCAD software to the concepts and methods of 3D modeling. The training guide provides a thorough grounding in the fundamentals of 3D and explores the main features of the advanced 3D Modeling workspace in the AutoCAD software.

Upon successful completion of this course, students will be able to:

  • 3D viewing techniques
  • Working with simple and composite solids
  • Creating complex solids and surfaces
  • Modifying objects in 3D space
  • Editing solids
  • Creating sections, camera perspectives, and animations
  • Working with point clouds
  • Converting 3D objects
  • Setting up a rendering with materials and lights
  • Creating 2D drawings from 3D models
  • Working with the User Coordinate System

Prerequisites:

Before taking this course, students need to have a good working skill in AutoCAD software Levels 1 & 2.

Related Classes:

See Also:

Autodesk AutoCAD Training Outline - Level 3

Chapter 1: 3D Foundations

• 1.1 Why Use 3D?
• 1.2 Introduction to the 3D Modeling Workspace
• 1.3 Basic 3D Viewing Tools
• 1.4 3D Navigation Tools
• 1.5 Introduction to the User Coordinate System (UCS)

Chapter 2: Simple Solids

• 2.1 Working with Solid Primitives
• 2.2 Solid Primitive Types
• 2.3 Working with Composite Solids
• 2.4 Working with Mesh Models

Chapter 3: Working with the User Coordinate System

• 3.1 UCS Basics
• 3.2 UCS X, Y, and Z Commands
• 3.3 UCS Multi-functional Grips
• 3.4 Saving a UCS by Name

Chapter 4: Creating Solids & Surfaces from 2D Objects

• 4.1 Complex 3D Geometry
• 4.2 Extruded Solids and Surfaces
• 4.3 Swept Solids and Surfaces
• 4.4 Revolved Solids and Surfaces
• 4.5 Lofted Solids and Surfaces
• 4.6 NURBS Surfaces

Chapter 5: Modifying in 3D Space

• 5.1 3D Gizmo Tools
• 5.2 Aligning Objects in 3D Space
• 5.3 3D Modify Commands

Chapter 6: Advanced Solid Editing

• 6.1 Editing Components of Solids
• 6.2 Editing Faces of Solids
• 6.3 Fillets and Chamfers on Solids

Chapter 7: Additional Editing Tools

• 7.1 Creating a Shell
• 7.2 Imprinting Edges of Solids
• 7.3 Slicing a Solid along a Plane
• 7.4 Interference Checking
• 7.5 Converting Objects to Surfaces
• 7.6 Converting Objects to Solids

Chapter 8: Refining the View

• 8.1 Working with Sections
• 8.2 Working with Cameras
• 8.3 Managing Views in 3D
• 8.4 Animating with ShowMotion
• 8.5 Creating ShowMotion Shots
• 8.6 Creating Animations

Chapter 9: Point Clouds

• 9.1 Point Clouds

Chapter 10: Visualization

• 10.1 Creating Visual Styles
• 10.2 Working with Materials
• 10.3 Specifying Light Sources
• 10.4 Rendering Concepts

Chapter 11: Working Drawings from 3D Models

• 11.1 Creating Multiple Viewports
• 11.2 2D Views from 3D Solids
• 11.3 Creating Technical Drawings with Flatshot
• 11.4 3D Model Import
• 11.5 Automatic Model Documentation